Awra Amba offers an immersive learning platform for Social and Global Education studies. The product has been built based on 360° images from the African Awra Amba village. The Awra Amba materials are a part of Lyfta platform.
Students can freely explore the different spaces in the village and get to know the locals and their daily habits through embedded interviews, stories and writings.
The teacher’s support materials provide a variety of ways for elementary and secondary students to learn with Awra Amba.
The product covers some of the most important themes of society studies.
The product gives an excellent way to get familiarized with a different culture and start the comparison and discussion about the student’s own culture and society.
It is possible to use VR equipment to get a more immersive learning experience.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.
Subject based learning goals
Soft skills learning goals
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.