CodeMonkey is a game-based learning platform for coding suitable for students aged eight and older. The platform teaches real programming languages and offers personalized feedback in real time. CodeMonkey provides a turnkey solution for educators by offering basic training, management, reporting tools, automatic grading and detailed tutorials.
All required actions direct users to adopt more information and learn new skills that are determined by clear and meaningful learning goals.
The solution provides an almost endless learning journey while remaining its teaching focus very clear and meaningful.
Learners are given autonomy to choose learning tools and tasks, but are also provided with motivational pre-curated materials and assignments.
Teachers can follow students' progression using class management, reporting tools and automatic grading. Teachers are also provided with detailed tutorials and basic training.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.
Subject based learning goals
Soft skills learning goals
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.