Dibidogs Learning English Memory Game

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Dibidogs Learning English Memory Game

Dibidogs Learning English Memory Game

Whisper Arts
English
A product for practicing basic English vocabulary and memorizing skills.

The Dibidogs Memory Game helps children to practice basic English vocabulary through a memory game. The game play offers a few difficulty levels as the child progresses in a game.

Age groups 
Preschool
Elementary
Price 
One time purchase
Languages 
English
Platform 
Mobile Android
Mobile iOS
Other
Registration 
Not required
Offline play 
Playable offline
Pictures
Educational Quality
Learning Goals
Pedagogy

The following are the high educational quality aspects in this product.

A memory game that helps students to practice a new word in an engaging way. The game play gets more difficult as the child progresses and starts to remember the words.
The Dibidogs Memory Game covers the basics of the English vocabulary: numbers, colors, school words, food etc.
Good, progressive challenge level, pleasant looks and responsive controls.
The game is a great pastime for children, but also an enjoyable casual game for adults.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Learning the basic vocabulary
Strengthening student’s motivation to learn a new language
Supporting the development of language learning
Practicing the ability to recognize English sounds and words

Soft skills learning goals

Practicing to notice causal connections
Practicing time management
Practicing to notice links between subjects learned
Learning to build information on top of previously learned
Practicing memorizing skills

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
Children learn new words by playing the memory games. The pairs are built in multiple ways, for example pairing pictures or pictures with words.
Rehearse
Construct
Children play the game and rehearse vocabulary.
Linear
Non-Linear
The path that the children take is the same for everyone. The progress is structured so that the game play becomes more difficult progressively.
Individual
Collaborative
The game is played individually.