EdVisto

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EdVisto

EdVisto

Disel21
Storytelling
EdVisto is a storytelling tool with video and social elements.

EdVisto combines storytelling with social sharing technology. It offers a structure where users can plan, collaborate and create videos together in groups.

The product is browser based and easy to use even for primary school students. For teachers, the product has created a community and an opportunity to collaborate internationally. EdVisto focuses on student-driven learning and the development of 21st century skills, with special focus on creativity, collaboration, critical thinking and problem-solving skills.

Age groups 
Preschool
Elementary
Middle school
High School
Tertiary Education
Price 
Subscription
Languages 
English
Finnish
Spanish
Swedish
Chinese
Russian
Platform 
Browser-based
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Registration 
Required
Offline play 
Internet required
Pictures
Videos
Educational Quality
Learning Goals
Pedagogy

The following are the high educational quality aspects in this product.

EdVisto gives an effective and simple structure for storytelling with multimedia technology.
The product allows students to work in groups, which gives a great opportunity to practice social and collaboration skills.
The video editing features are simple and easy to use, yet they offer possibilities to create professional looking video stories.
EdVisto tools also work on mobile devices, so adding images and videos straight from your phone works smoothly.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Practicing to edit videos to create a story.
Practicing to plan a structure for a story.
Practicing to tell stories.
Practicing to combine different media types to create a story.

Soft skills learning goals

Learning to acquire, modify and produce information in different forms
Practicing creative thinking
Using technology as a part of explorative and creative process
Practicing to use arts as a way to express
Learning to plan and organize work processes
Practicing to look things from different perspectives
Practicing logical reasoning to understand and interpret information in different forms
Practicing persistent working
Practicing to express own thoughts and feelings
Practicing to give, get and reflect feedback
Practicing to work with others
Practicing to set one's own learning goals
Learning to listen other people’s opinions
Practicing to find, evaluate and share information
Learning to combine information to find new innovations
Practicing communication through different channels
Practicing to evaluate one's own learning
Practicing to use information independently and interactively
Using technology for interaction and collaboration
Practicing to use imagination and to be innovative

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
As the users create videos, they are active participators at all times.
Rehearse
Construct
The product is not content dependent and it can be used for anything. With EdVisto, it is possible to deepen the learning experience as users need to use the previously gained information creatively.
Linear
Non-Linear
The product is easy to use. It has many features for creative storytelling so it provides endless possibilities regardless of the nature of the content.
Individual
Collaborative
The product can be used individually or collaboratively with multiple users for a common project. The product emphasizes collaboration really well, making it easy for users to share ideas and comments.