Kahoot! is an online platform for creating small games such as quizzes and polls. Users can either create their own games or choose from other users’ materials.
Players use their own devices to play the games. Players use pin codes to access games so they don't have to create profiles. Kahoot! is best played in group settings. Kahoot's crowd-based content can be found in many different languages.
Competition and gamification bring a motivating element to the learning experience.
Quiz creation can also be done by students which helps to deepen their understanding and to support creativity and peer-learning.
Teachers can create Kahoot! quizzes to test students’ knowledge in a fun and social way.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.
Subject based learning goals
Soft skills learning goals
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.