LUPO: The Space Adventure is a storytelling card game that can be played with your family, friends and the whole classroom. It is a card game that can be used in several subjects. It engages the players into communicating and negotiating while in a space adventure full of mysteries to be discovered and problems to be solved.
The game offers two alternative rule sets, a simplified version for children aged 8 to 11 and a more complex version for children aged 11 and older. A single deck works for 3 to 25 players.
By playing Lupo World, the students will learn about organizing the creative problem-solving process and working as a team.
The play session is intensive and fun, and the players have a lot of freedom to develop their own adventure.
The visuals are beautiful and work as an inspiration.
Lupo can be combined with many different subjects from arts to science projects.
The rules of the Lupo card game are flexible and can be adapted for different groups and situations.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.
Subject based learning goals
Soft skills learning goals
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.