Lyfta is a platform where teachers can find engaging, immersive stories to teach 21st Century skills and global citizenship, while fostering values such as empathy and understanding. Students can explore Lyfta's real-life stories, built using 360° photography, VR & AR technology, high quality film content and rich media stories.
Lyfta's stories are cross-curricular, covering topics such as Literacy, PSHE, Citizenship, Geography, Philosophy, Art, Music, Religious Education, Global Education and even a bit of Science and Maths.
Lyfta's strength are the stories of real people. Each experience offers insights to real people's lives, work and communities.
All experiences show great professional video production quality.
The solution allows face-to-face interaction to be part of the learning experience and very many lesson activities guide to collaboration and also give guidance for constructive collaboration.
Teachers are well supported with curriculum mapping and clear lists of learning goals, which makes it easier to ensure the lessons alignment with the curriculum.
People’s stories awake strong emotional engagement which guides learners to look at things from different perspectives and learning to understand characteristics of different cultures and respect people with different backgrounds.
Solution provides alternative learning paths for users from different age groups, which are well guided with teacher’s materials. Linearity helps to predict the learning outcomes and planning the learning paths.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.
Subject based learning goals
Soft skills learning goals
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.