Odyssey is an adventure game, where the player follows a story of a young girl through her diaries. The player solves puzzles and learns about the history of science and astronomy. The Multimodal literacy and reading comprehensions skills are a primary learning areas in the game as well. The product is for middle and high schoolers. TeacherGaming Desk offers lesson plans to use the game in classrooms.
Practicing multimodal literacy and reading comprehension skills is a centric part of the game. Students read a diary and they need to use the acquired information to solve problems in the game.
Odyssey offers an engaging way to practice astronomy and history of science through a game. The content is well tied in the gameplay so the player can't progress without learning first.
Odyssey is a story based adventure game, where the balance between game puzzles and learning is good.
The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.
The following are the high educational quality aspects in this product.
The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.