Unio by Harness

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Unio by Harness

Unio by Harness

Unio by Harness
Working abilities / Teaching tool
Unio is a tool for creating interactive lessons, monitoring students' progress and giving personalised feedback in real time.

Unio By Harness is an interactive lesson delivery and assessment tool. The teacher can give presentations and assignments, create quizzes and polls and always see, what their students are doing and if wanted, share the creations on the class. Unio is allows teachers to get real-time insight in the level of understanding of their students so they can immediately give the personalised attention to students who need it most. The tool is simple to use for both teachers and students, and includes all basic functions for creating good learning sessions. It is also compatible with Powerpoint and pdf-files, so existing materials can be turned to Unio sessions.

Age groups 
Elementary
Middle school
High School
Tertiary Education
Price 
Subscription
Languages 
English
Platform 
Browser-based
Registration 
Required
Offline play 
Internet required
Pictures
Educational Quality
Learning Goals
Pedagogy

The following are the high educational quality aspects in this product.

Solution doesn’t allow passing through the content with low engagement. It makes students to focus on the learned content and do things to extract new information.
Teacher can follow the progression in real time and give support to the ones who need it. This makes the learning outcomes accurately predictable, which is a crucial thing in classroom teaching.
The system is easy to use and offers many good presentation tools.
The log in is easy and safe. Free version can be used for sessions where the work doesn't need to be saved and only the teacher needs to create an account.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Practicing to plan and organize learning processes.
Practicing to observe and evaluate own learning processes.
Practicing to give and get constructive feedback.
Practicing time management.
Learning to present own work to others.
Practicing versatile ways of working.
Practicing to work independently.

Soft skills learning goals

Learning to acquire, modify and produce information in different forms
Practicing to create questions and make justifiable arguments based on observations
Practicing to evaluate one's own learning
Practicing time management
Practicing to set one's own learning goals
Practicing persistent working
Practicing to use information independently and interactively
Learning to listen other people’s opinions
Practicing to give, get and reflect feedback
Using technology for interaction and collaboration
Encouraging students to be innovative and express new ideas
Using technological resources for finding and applying information
Using technology as a part of explorative and creative process
Practicing versatile ways of working
Using technology resources for problem solving
Enabling the growth of positive self-image
Learning to recognise and evaluate arguments and their reasonings
Learning to plan and organize work processes
Developing problem solving skills

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
The solution allows teacher to make dynamic lessons with good rotation of different activity types, so it ensures the active role of learners. It is important that students can upload documents and images, as this kind of use expands the activity types from text based answering to more creative ways of finding and delivering the answer.
Rehearse
Construct
Solution doesn’t allow passing through the content with low engagement, but it forces students to focus on the learned content and do things to extract new information. This is a critical aspect that very many learning product fails with. The experience is therefore very constructive and near to optimal level.
Linear
Non-Linear
As teacher decides how the learning progress happens and what activities are being done, the learning journey can be tailored to be linear or non-linear. The most important thing is that teacher can follow the progression in real time and give support to the ones who need it. This makes the learning outcomes accurately predictable, which is a crucial thing in classroom teaching. Teachers are also instructed well to benefit from all different features that the solution provides.
Individual
Collaborative
User is mainly responsible for himself/herself which is good as it allows progressing in own pace. Sharing student’s screen for the whole class is a great function that makes the activities more goal oriented and supports peer-learning.

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