Uusi Kipinä 3 Digitehtävät

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Uusi Kipinä 3 Digitehtävät

Uusi Kipinä 3 Digitehtävät

Otava
Finnish language and literature
Uusi Kipinä 3 Digitehtävät is the equivalent of an activity book in a digital format.

Uusi Kipinä 3 Digitehtävät provides exercises in a digital format for the Finnish 3rd graders. It is a part of the Uusi Kipinä product family. Easy to use materials offer a large variety of activities for different kinds of learners.

Age groups 
Elementary
Price 
One time purchase
Languages 
Finnish
Platform 
Browser-based
Registration 
Required
Offline play 
Internet required
Pictures
Educational Quality
Learning Goals
Pedagogy

The following are the high educational quality aspects in this product.

Digitehtävät book is well suited for mobile use and the assignments are instructed well.
Automated checking and scoring of the assignments support learning well.
In the creative and open ended tasks the learner is in active role and learns by sharing and doing.
The learning process is well instructed, and guides the learner without giving out the right answers.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

To encourage the pupil to express his or her experiences, thoughts and opinions and to reinforce positive self-image as a producer of texts.
To guide the pupil in acquiring more fluent ahd writing and keyboard skills to strengthen his or her command of written language, text structures and spelling.
To guide the pupil in developing skills in analysing, assessing and interpreting diverse texts, expanding his or her vocabulary and resources of concepts, and promoting his or her thinking skills.
To guide the pupil in finding information, the use of versatile sources of information, and evaluating the reliability of information.
To guide the pupil in obtaining more fluent skills in reading and using text comprehension strategies as well as in observing and assessing his or her reading.
To encourage and guide the pupil in verbalising his or her thoughts and practicing the production of narrative, descriptive, instructive, and simple argumentative texts, also in multimedia environments.
To encourage the pupil to develop his or her knowledge of and interest in literature, media and other texts intended for children and young people by creating opportunities for positive reading and experiences, satisfying the information, and sharing reading experiences also in multimedia environments.

Soft skills learning goals

Practicing to use information independently and interactively
Learning to plan and design own written content and textual representations
Practicing keyboard skills and touch typing
Learning the basics of spelling
Practicing logical reasoning to understand and interpret information in different forms
Practicing creative thinking
Learning to acquire, modify and produce information in different forms
Practicing to take responsibility of one's own learning
Practicing persistent working
Practicing to look things from different perspectives
Learning to understand and interpret diverse types of texts
Developing problem solving skills
Practicing to find ways of working that are best for oneself
Practicing to evaluate one's own learning
Practicing to notice causal connections
Learning to plan and organize work processes
Practicing decision making
Practicing versatile ways of working
Learning to find the joy of learning and new challenges
Learning to build information on top of previously learned
Practicing strategic thinking
Practicing to argument clearly own opinions and reasonings
Encouraging the growth of positive self-image
Learning decision-making, influencing and accountability

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
In open ended, creative assignments the learning is in an active role and learns by sharing and doing. For example writing a poem or a story lets the student to apply the skills learned in the assignments.
Rehearse
Construct
Uusi Kipinä 3 Digitehtävät book has plenty of open-ended assignments, which guide the students to use and apply the knowledge. Writing a book recommendation or a poem help the student to apply knowledge. The thought process is well instructed and guides the student towards the right directions without giving out the right answers.
Linear
Non-Linear
Uusi Kipinä 3 Digitehtävät book offers a variety of different kinds of interactive assignments, which are organized in a linear and logical manner under themes. The clear linear structure helps the teacher to organize and plan the lessons, and see the students' individual progress. Digitehtävät book expands the learning experience by utilizing content from the internet in clever ways.
Individual
Collaborative
Doing the assignments in Uusi Kipinä 3 Digitehtävät book requires mostly individual work, and a student can progress in the book independently. Several assignments encourage and guide doing things in a group, and on some collaboration is a requirement.