mBot Series STEAM Robots

mBot Series STEAM Robots

mBot Series STEAM Robots

Entry-level educational robot kit to learn the basics of robotics and programming.

Makeblock mBot Series is an Arduino-based robotics platform. All the models are compatible with Makeblock DIY platform, which contains 600+ mechanical and electronic parts. Easy-to-use Scratch-based learning platform mBlock brings the cutting-age technology to the classroom, which enables every child to be able to learn programming, robotics, electronics, mechanics, AI, IoT and other STEAM related topics easily.

Age groups 
Middle school
High School
Tertiary Education
One time purchase
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Not required
Offline play 
Playable offline
Educational Quality
Learning Goals

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

The following are the high educational quality aspects in this product.

Makeblock provides a meaningful way to practice construction and programming with a modifiable robot.
The robot can be instructed in multiple different ways and it comes up with a few different application. There is right difficulty level whether you are a beginner or more advanced with programming.
Makeblock robots come up with a large variety of different educational materials, e.g. lesson plans and project works.
The robots come with good manuals, and the assembly is easy and logical. The kits also contain spare parts.
The Makeblock apps allow fun and easy playing with the robots, but also scale to goal oriented and ambitious creation.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Use logical reasoning to predict the behaviour of simple programs.
Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers.
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Create and debug simple programs.
Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select from and use a wider range of tools and equipment to perform practical tasks accurately
Apply computing and use electronics to embed intelligence in products that respond to inputs, and control outputs, using programmable components
Understand and use mechanical systems in their products
Understand and use electrical systems in their products

Soft skills learning goals

Practicing versatile ways of working
Using technology resources for problem solving
Understanding technological system operations through making
Practicing logical reasoning, algorithms and programming through making
Practicing to notice causal connections
Encouraging positive attitude towards work life
Learning to plan and organize work processes
Building common knowledge of technological solutions and their meaning in everyday life
Developing problem solving skills
Practicing strategic thinking
Using technology as a part of explorative process
Connecting subjects learned at school to skills needed at worklife
Learning to build information on top of previously learned

The Finnish Educational Quality Certificate

Our Quality Evaluation Method is an academically sound approach to evaluating a product’s pedagogical design from the viewpoint of educational psychology.

The method has been developed with university researchers and all evaluators are carefully selected teachers with a master's degree in education.

More about the evaluation