mBot Series STEAM Robots

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mBot Series STEAM Robots

mBot Series STEAM Robots

Makeblock
Programming
Entry-level educational robot kit to learn the basics of robotics and programming.

Makeblock mBot Series is an Arduino-based robotics platform. All the models are compatible with Makeblock DIY platform, which contains 600+ mechanical and electronic parts. Easy-to-use Scratch-based learning platform mBlock brings the cutting-age technology to the classroom, which enables every child to be able to learn programming, robotics, electronics, mechanics, AI, IoT and other STEAM related topics easily.

Age groups 
Elementary
Middle school
High School
Tertiary Education
Price 
One time purchase
Languages 
English
Dutch
Spanish
Japanese
Chinese
Portuguese
German
French
Italian
Russian
Arabic
Turkish
Norwegian
Danish
polish
Estonian
hebrew
Platform 
Browser-based
Desktop Windows
Desktop Mac
Mobile Android
Mobile iOS
Registration 
Not required
Offline play 
Playable offline
Pictures
Videos
Educational Quality
Learning Goals
Pedagogy

The following are the high educational quality aspects in this product.

Makeblock provides a meaningful way to practice construction and programming with a modifiable robot.
The robot can be instructed in multiple different ways and it comes up with a few different application. There is right difficulty level whether you are a beginner or more advanced with programming.
Makeblock robots come up with a large variety of different educational materials, e.g. lesson plans and project works.
The robots come with good manuals, and the assembly is easy and logical. The kits also contain spare parts.
The Makeblock apps allow fun and easy playing with the robots, but also scale to goal oriented and ambitious creation.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Use logical reasoning to predict the behaviour of simple programs.
Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers.
Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
Create and debug simple programs.
Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Select from and use a wider range of tools and equipment to perform practical tasks accurately
Apply computing and use electronics to embed intelligence in products that respond to inputs, and control outputs, using programmable components
Understand and use mechanical systems in their products
Understand and use electrical systems in their products

Soft skills learning goals

Practicing versatile ways of working
Using technology resources for problem solving
Understanding technological system operations through making
Practicing logical reasoning, algorithms and programming through making
Practicing to notice causal connections
Encouraging positive attitude towards work life
Learning to plan and organize work processes
Building common knowledge of technological solutions and their meaning in everyday life
Developing problem solving skills
Practicing strategic thinking
Using technology as a part of explorative process
Connecting subjects learned at school to skills needed at worklife
Learning to build information on top of previously learned

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
Makeblock robots require active engagement to progress and user actions to extract information. After building the robot, users have multiple ways to learn to code and to solve problems with the robot.
Rehearse
Construct
The product provides the basic information about electronics and coding but after the beginning users are free to use the learned information however they want.
Linear
Non-Linear
Building the robot -phase is well instructed and it is possible to start the usage with a linear game where the user can learn the basic concepts and command of coding. After that, the product provides an unlimited learning process and endless possibilities to program the robot.
Individual
Collaborative
Makeblock allows the learner to make all the decisions individually but provides materials with collaborative activities that can be carried out for example in a classroom context.