Zapzapmath

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Zapzapmath

Zapzapmath

Zapzapmath Inc.
Mathematics
A wide collection of space-themed K-6 math games aligned with international math standards.

Zapzapmath is a collection of space-themed K-6 math games aligned with international math standards and designed based on Bloom's Taxonomy to introduce and lead children to master math concepts as they complete the games. Parents and/or teachers can monitor the learning progress through an online reporting tool known as the web dashboard.

Age groups 
Preschool
Elementary
Price 
Free with in-app-purchases
Languages 
Spanish
Malay
English US
Simplified Chinese
Platform 
Browser-based
Mobile Android
Mobile iOS
Registration 
Required
Offline play 
Internet required
Pictures
Videos
Educational Quality
Learning Goals
Pedagogy

The following are the high educational quality aspects in this product.

The solution includes hundreds of fully interactive mini games which provide an entertaining and dynamic learning experience.
Zapzapmath aligns with CCSS and the Ontario Curriculum Grades K-7. It encourages learning through drilling and building new understanding through clever visualization of mathematical concepts.
Pre- and post-tests help to track the learning outcomes and to adapt the learning experience to meet with the learner's current skill level.
Parents and educators are provided with a dashboard to follow students' progression.
Multiplayer mode brings a social and competitive aspect for those who are willing to compete against other learners.

The supported learning goals are identified by matching the product with several relevant curricula descriptions on this subject area. The soft skills are definitions of learning goals most relevant for the 21st century. They are formed by taking a reference from different definitions of 21st century skills and Finnish curriculum.

Subject based learning goals

Measurement in grades K–7.
Number sense and numeration in grades K–7.
Geometry and spatial space in grades 1-7.
Patterning and algebra in grades 1–7.
Data management and probability in grades 2-3.
Geometry in grade K.

Soft skills learning goals

Practicing to notice causal connections
Learning to build information on top of previously learned
Practicing categorization and classification
Practising visual recognition
Learning to notice causal connections
Practicing to use imagination and to be innovative
Practicing logical reasoning to understand and interpret information in different forms
Practising to understand visual concepts and shapes and observe their qualities
Practicing persistent working
Learning to acquire, modify and produce information in different forms
Developing problem solving skills
Practicing to evaluate one's own learning

The pedagogical analysis covers how the product supports learning of the identified skills. The student’s role is assessed by four contrary pair parameters, which are selected to cover the most essential aspects on the use of the product.

Passive
Active
The solution includes hundreds of fully interactive mini games. All of them require active engagement by the user to progress and be rewarded.
Rehearse
Construct
The solution not only provides lots of possibilities to drill existing skills and enforce learning, but also helps to understand new mathematical concepts through clever visualization.
Linear
Non-Linear
Users have the freedom to skip content, but it’s also easy to progress linearly according to the curriculum.
Individual
Collaborative
Students can learn and progress at their own pace, make autonomous decisions about what activities they want to do and choose the learning areas. The multiplayer mode motivates the learners who like to compete.

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